The sweet smell of burning rubber... or so the female voice over says in last year's Asphalt 6: Adrenaline, which, in my opinion, the best in the series so far. I'm a huge fan of the franchise since... God knows when, and spent countless hours and battery charges twisting metal and firing up burners while continuously getting both cars and bikes alike.
Moving back to the year of the Heat to NBA fans out there, the newest edition of the Gameloft hit is due June 25, as its version from its rival operating system was already available days before. It's already a day after their promise to its Android fans, but it seems everyone is being kept in the dark.
We all know that unlike iOS, Android suffers from fragmentation... phones are made by different manufacturers with different models (sometimes the model itself has different variants (CPU, GPU, etc.), and loaded with different versions of the OS itself. Developers are having challenges with this kind of dilemma, plus the question of probability exists as well though this doesn't stop developers from making apps for Google. This, in my opinion, may be the likely reason of the delay in Asphalt 7's Android version. Besides, with the success of Asphalt 6 last year, it cannot be helped but for Gameloft to meet and even exceed high expectations.
The latest version touts over 50 cars (and bikes, I presume) available, which includes the 1981 DeLorean DMC-12 (oh yes Back To The Future fans, this one is for you!). Also featured are six different game modes, 150 tracks set in various cities across the globe (not another Shanghai track please), upgraded multiplayer features and social network functions.
So while we're all waiting for it, I'm gonna finish Asphalt 6: Adrenaline and get that final car in the roster before I make the jump with Marty McFly on the Asphalt 7: Heat. I don't mind waiting as long as the game runs smooth, unlike some other half-baked racing apps.
In case you haven't seen the trailer, here